12/17/2023 0 Comments Modo keyshot rendering![]() ![]() I cover the four key areas that make a great render-īy mastering these four areas, you renders will improve dramatically. I will be covering the fundamentals as well as advanced techniques in a variety of software. This course also looks at animation designs, from simple to advanced. I will be showing how I render to produce basic clean images that are suitable for individual customer feedback and design approval, and I also tackle the high-quality scenes that may be used for advertising, social media, or e-commerce purposes. This course aims to rectify that, by providing clear instructions and information about the render engine. Many people struggle to get lifelike images and end up producing dull and flat renders. In this course, I am going to guide you through the skills required to make stunning rendered images and animations. ![]() You will learn how to render jewellery to a high standard, using a variety of rendering software.Ī windows computer – it will need to be fairly powerful. Learn to render jewelry using MatrixGold, Cycles in Rhino 3d, V-Ray, Keyshot and Maverick Title: Udemy – Jewellery Rendering MASTERCLASS – Vray, Keyshot, Maverick + And if you have a suggestion for another tip share it in the comments below.Duration 26h 57m Project Files Included MP4 Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. We would love to see what you create with this tip. If you’re interested in trying KeyShot Pro, just visit /try/keyshot. You can learn more about Ground Planes or Model Sets in the KeyShot Manual. You can now render out the separate Model Sets which will provide two image layers with transparent backgrounds for post-processing in any composition or against any background, without including elements of the ground plane or the model’s reflection. Note: if you encounter undesired shadow artifacts in your scene where your now-hidden model once was, the easy solution is to select the Project window, Lighting tab and simply increase the ray bounces (under General Lighting) and your artifacts should disappear. By unchecking Visible to Camera, the model is no longer visible, but the shadow created by the model is still present and able to be rendered out independently. Double-click a part with the emissive material applied to open the Material properties and uncheck Visible to Camera in the Advanced section. This allows you to create your last Model Set (named “Product Alpha” in the video above).įinally, to display only the shadows, drag-and-drop the emissive white material from the Library window, Material tab onto the parts in the scene. Right-click the selected parts and select the Create Model Set from Selection option at the bottom of the pop-up menu. Back in the Scene Tree, in the “Product” Model Set, select the parts that have the shadows you want to separate. Now you can set up the last Model Set, which will be used to create an independent shadow layer. Before proceeding, right-click on one of the Model Sets and select Render Thumbnails to quickly update the thumbnail images so you can easily identify the different sets. You can also import any 3D model from outside of KeyShot. In the video above, the model is available on the Cloud Library and will download to the Library window, Models tab. Make sure the “Product” Model Set is selected and drag-and-drop your model into the scene. Pro Tip: At this point, save the scene as a starting point for other products where you want to use the same method. With the new Model Set created, lock the “Ground” Model Set by clicking the padlock icon. This ensures that the new Model Set does not contain a duplicate ground plane. Important: When you add the new Model Set, make sure that Link Materials and Always Visible are unchecked, and that Ground Plane is also unchecked. Then, right-click the Model Sets panel and select Add Model Set. ![]() Back on the Scene tab, rename the Model Set, “Ground”, to make it easier to identify. At this point, the scene should appear empty, which is ideal for the ground plane Model Set. From there, change the Opacity Map Mode to Inverse Color to blend the ground plane with its environment. Next, select the Textures sub-tab, click the Opacity input, and change the Texture type to Occlusion. In the Properties sub-tab, change the color to black. Next, double-click the Ground Plane item in the Project window, Scene Tree to display the Material settings and change the material Type from Ground to Flat. To add a ground plane, select the Edit menu, then Add Geometry, Add Ground Plane or or use Ctrl-G (Windows)/ Cmd-G (Mac). To do this, start with an empty scene in KeyShot and add a ground plane. The easiest way to have more control over your product shadows during post-processing is to start by isolating and rendering the shadow as an image with a transparent background. ![]()
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